TWM - Chor Police Tutorial

Game Guide: http://bit.ly/3P94KBI

There are 2 types of roles :

Chorr = Stealer : The role of Chorr is to obtain scores and remain undetected by the police.

Police = Cop : Police's role is to identify the correct loot-box and limit the number of loot boxes that the chorr may score.

This is a really good way to prevent opponent from scoring. It is sort of like 'revive' in the game. If the opponent lost all of his life, then he cannot play more & his session ends.

This is a unit of looting, Basically like 'score'.

Note: Scores can only be obtained if you play the role as a chorr and not as a police.

This is a limiting factor for the game. If you don't kill all the life of the opponent, the only thing that stops the opponent from scoring is the timer. When the chorr has completed his 15 minutes of session, he can’t score anymore. Also each round to play would be of 25 seconds to grab the loot-box before the timer runs out and 5 seconds to display the result.

Generally, in TWM Chor Police, buffs can be obtained through NFT which boosts power or abilities. An effect that makes you more powerful or enables you to do certain things you cannot normally do is known as a buff. An example is the Curse Box buff, which deducts opponent scores, increasing the chance of your victory.

Once you choose particular match to play, based on the hierarchy level of your NFT, if your NFT holds higher value, you will have the choice to be the "Chorr or Police" in this match initially.

⚛︎ For example: You have Yaga = 5 Life NFT & Opponent has Imp = 1 Life NFT, Now you're on the playing screen & Selected to be "Chorr" initially, which means you will score first and the opponent will attempt to catch you by guessing the correct loot-box at the same time, also due to the NFT profile you have equipped, You will have total 5 life’s to revive & maximize your score.

⚛︎ Now go ahead and grab the Diamond Box. If the Police (Opponent Player) chooses something other than Diamond Box, such as a Silver Box, then you have scored successfully, which will be reflected on the dashboard.

⚛︎ Now your score on the dashboard is '6 - 0'. 6 representing the Diamond Box, and 0 for the number of life lost.

⚛︎ Let's say in the next round you selected Gold Box and the Police picked Platinum Box, then you scored again.

⚛︎ Your total score is now "8-0" and you have lost no life. However, let's say you intend to pick Platinum Box and the police guess the same. Then your score is "8-1" and you have lost one life.

⚛︎ Coming to the conclusion, assume you've scored 75 - 05 75 representing your total score, and 5 for the number of life lost.

⚛︎ Due to the fact that you were the player with 5 lives, you have now lost all your lives and your opportunity to score more loot-boxes has been over.

⚛︎ Now, on the playing screen, (your total score + 1). This is the number of score the opponent needs to win. So now it’s your time to be ‘Police’ and opponents time to score.

⚛︎ The opponent plays 6,6,0,4,1,1 while you tries to catch him by guessing 1,0,1,2,0,1 If you sum up the opponents Total score 17 - 01 (6,6,0,4,1,1).

⚛︎ Good job Ed! The opponent cannot score anymore, because he lost all of his life.

⚛︎ As you can see, you scored '75-05' with your time at risk and opponent scored '17-01'.

⚛︎ Hurray! You're the 'WINNER'

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